THE KANSAS CITY FLAG FOOTBALL LEAGUE WILL BE A 5 MAN LEAGUE WHICH WILL CONSIST OF A 5 MAN MIN. 10 MAN MAX. PER TEAM. 25$. A PLAYER WILL BE THE LEAGUE FEE. THE RULES WILL CONSIST OF THE N.F.L. STYLE FLAG FOOTBALL RULES. GAMES WILL BE ON SATURDAY AFTERNOONS IN WHICH EACH TEAM WILL RECEIVE  ONE GAME EVERY SATURDAY THAT CONSIST OF TWO 20 MINUTE HALFS. THE SESSIONS WILL RUN A DURATION OF 7 WEEKS TOTAL WITH A 7 WEEK SCHEDULE WITH PLAYOFFS. EXPANSION TEAMS WILL BE AVAILIBLE FOR FREE AGENT PLAYERS. TEAMS WILL BE SEPERATED INTO TWO DIVISIONS.SCHEDULES WILL BE MADE AT THE START OF THE SEASON WITH TEAMS PLAYING DIVISION AND OUT OF DIVISON GAMES.EACH TEAM WILL HAVE AN ELECTED CAPTAIN RESPONSIBLE FOR TEAM MANAGEMENT. KANSAS CITY FLAG FOOTBALL LEAGUE IS A  MINIMUM CONTACT LEAGUE.

  

GAMES ARE PLAYED WITH A 40 MINUTE CONTINOUS CLOCK,2 (20 MIN.) HALVES.

THE CLOCK WILL STOP AT EVERY DEAD BALL INSIDE THE FINAL MINUTE IF THE SCORE IS WITHIN 8 POINTS. 

HALFTIME IS 5 MINUTES LONG.

EACH TIME THE BALL IS SPOTTED A TEAM HAS 30 SECONDS TO SNAP THE BALL.

EACH TEAM HAS ( 1 ) 60 SECOND TIMEOUT PER HALF DURING THE REGULAR SEASON. EACH TEAM WILL HAVE ( 2 ) TIMEOUTS PER HALF FOR PLAYOFFS ONLY.

REFEREE CAN STOP THE CLOCK AT THEIR DISCRETION. 

IF THE SCORE IS TIED AT THE END OF REGULATION,THE GAME WILL GO INTO OVERTIME MODE. TOSS WILL DETERMINE POSSESION.EACH TEAM WILL GO FOR ( 1 ) POINT,( NO RUN ZONE ). IF STILL TIED, THEN EACH TEAM WILL GO FOR ( 2 ) POINTS. ( RUN OR PASS ) UNTIL SOMEONE WINS. TEAMS WILL STAY ON SAME SIDE OF FIELD DURING OVERTIME. 

FIELD RULES. 

TEAMS HAVE FOUR DOWNS TO REACH THE FIRST DOWN MARKER.LOCATED TOWARDS THE MIDDLE OF THE FIELD . OR TO THE ENDZONE. IF A TEAM FAILS TO DO EITHER . THE FOURTH DOWN CAN BE USED TO GO FOR IT OR PUNT.IF A TEAM CHOOSES TO PUNT THE BALL WILL BE PLACED ON THE OPPOSING TEAMS 5 YARD LINE. IF A TEAM CHOOSES TO GO FOR IT ON 4TH DOWN AND FAILS TO REACH FIRST DOWN OR ENDZONE,THE OPPOSING TEAM GETS THE POSITION ON THE FIELD WHERE THE 4TH DOWN OCCURED.

LIVE BALLS/DEAD BALLS. THE BALL IS DETERMINED A LIVE BALL UNTIL THE REFEREE DETERMINES THAT THE PLAY IS OVER. IN CASE OF AN INVERTED WHISTLE THE PLAY WILL RESUME AT PLACE WHERE WHISTLE WAS BLOWN WITH SAME PREVIOUS DOWN. A DEAD BALL ALSO INCLUDES WHEN A PLAYER LOSES A FLAG AFTER POSSESION. ONE OR MORE FLAGS MISSING THE PLAYER IS DOWN AFTER THE CATCH. 

PLAYERS MUST HAVE ONE FOOT IN BOUNDS TO BE CONSIDERED IN THE FIELD OF PLAY. 

SCORING METHODS, TOUCHDOWN.6 POINTS . PAT. 1.POINT 5 YARDS FROM GOAL LINE IN WHICH  IS A  NO RUN ZONE. AND 2 POINTS. IS 12 YARDS FROM GOAL LINE IN WHICH TEAMS HAVE THE OPTION TO RUN OR PASS.

SAFETY.2 POINTS. A SAFETY OCCURS WHEN THE BALL CARRIER IS DECLARED DOWN ON HIS END ZONE.THEY CAN BE CALLED DOWN WHEN THEIR FLAGS ARE PULLED BY A DEFENSIVE PLAYER OR IF THEIR FLAGS FALL OFF OR THEY STEP OUT OF BOUNDS OR THEY HIT THE GROUND WITH THEIR KNEE OR ARM A SAFETY ALSO OCCURS WHEN THERE IS AN OFFENSIVE PENALTY IN THE END ZONE.

[INTERCEPTION]  ON DEFENSE A INTERCEPTION [ CAN ]  BE RETURNED FOR A TOUCHDOWN ALSO ON CONVERSIONS IF INTERCEPTED CAN BE RETURNED FOR THE CONVERSION POINTS.INTERCEPTIONS CHANGE THE SET POSSESION OF THE BALL AT POINT OF INTERCEPTION.

RUNNING' THE BALL IS SPOTTED WHERE THE RUNNERS FEET ARE WHEN THE FLAG IS PULLED NOT WHERE THE CARRIER HAS THE BALL.IF ONE FOOT IS IN FRONT OF THE OTHER ,THE FORWARD FOOT MARKS THE SPOT. 

THE QUARTER BACK [ CAN ] RUN IF....THE DEFENSE CROSSES THE LINE OF SCRIMMAGE WHEN RUSHING FROM THE 7-YARD BLITZ LINE. THE QUARTER BACK  MUST HONOR THE NO RUN ZONES THEREFORE CANNOT RUN IN THE NO RUN ZONES.

'NO RUN ZONE' THE NO RUN ZONE IS LOCATED 10 YARDS BEFORE THE ENDZONES. 

MULTIPLE HANDOFFS, AND PITCHES, AND LATERALS, ARE BOTH PERMITTED ONLY BEHIND THE LINE OF SCRIMMAGE.THE PLAYER WHO TAKES THE HAND OFF CAN THROW OR RUN BUT MUST THROW THE BALL BEHIND THE LINE OF SCRIMMAGE.ONCE THE QUARTER BACK HAS HANDED THE BALL OFF ALL DEFENSIVE PLAYERS ARE ELIGIBLE TO RUSH. 

RUNNERS MAY NOT LEAVE THEIR FEET TO ADVANCE THE BALL.DIVING,LEAPING,JUMPING WILL BE CONSIDERED FLAG GUARDING. SPINNING IS ALLOWED,BUT PLAYERS MAY NOT LEAVE THEIR FEET TO AVOID A FLAG PULL. 

NO BLOCKING OR SCREENING IS ALLOWED AT ANYTIME.OFFENSIVE PLAYERS MUST STOP THEIR MOTION ONCE THE BALL HAS LEFT THE LINE OF SCRIMMAGE.NO RUNNING WITH THE BALL CARRIER.THE DEFENSE IS ALLOWED TO BUMP AND RUN RECEIVERS.THE DEFENSE MAY ONLY BUMP AND RUN WHEN THE DEFENSE CHOOSES NOT TO BLITZ. BUMP AND RUN IS NOT ALLOWED IN THE NO RUN ZONES. BLITZING IS ALLOWED IN THE NO RUN ZONES. BLITZING HAS A 7-YARD RULE ALWAYS.

PASSING. ALL PASSES MUST BE FROM BEHIND OF SCRIMMAGE THROWN FORWARD AND RECEIVED FROM BEYOND THE LINE OF SCRIMMAGE.SHOVEL PASSES ARE ALLOWED ONLY BEYOND THE LINE OF SCRIMMAGE.THE QUARTER BACK HAS A 7 SECOND PASS CLOCK IF THE PASS IS NOT RELEASED IN THAT TIME A PENALTY WILL BE CALLED AFTER THE PLAY HAS ENDED {JUST IN CASE DEFENSE INTERCEPTS].ONCE THE BALL HAS BEEN HANDED OFF THE 7-SECOND CLOCK NO LONGER APPLIES.

RECEIVING' ALL PLAYERS ARE ELIGIBLE TO RECEIVE A PASS( INCLUDING THE Q.B. IF THE BALL HAS BEEN HANDED OFF BEHIND THE LINE SCRIMMAGE.ONLY ONE PLAYER AT A TIME CAN GO IN MOTION AT A TIME. ONE MUST SET BEFORE ANOTHER MOVES.ALL MOTIONS HAVE TO BE PARALLEL TO THE LINE OF SCRIMMAGE.NO MOTIONS TOWARD THE LOS. IS ALLOWED. 

SIMULTANEOUS CATCH, IF THE OFFENSE PLAYER AND DEFENSIVE PLAYER POSSESS A CATCH. THE POSSESION IS AWARDED TO THE OFFENSE. 

NEITHER THE OFFENSIVE PLAYER OR DEFENSIVE PLAYER ARE ALLOWED AT ANYTIME TO KNOCK DOWN TO THE GROUND, COLLIDE OR TACKLE ONE ANOTHER INTENTIONALLY. THE DEFENSE IS NOT PERMITTED TO STRIP THE BALL.THE DEFENSE CAN BLOCK PASSES BUT CANNOT STRIKE THE PASSER WHICH WOULD DRAW A PENALTY. 

FORMATIONS,OFFENSIVE TEAMS MUST HAVE A MINIMUM OF 1 PLAYER ON THE LOS.( CENTER). THE CENTER MUST SNAP THE BALL WITH RAPID AND CONTINUOUS MOTION AND MUST COME FROM BETWEEN THE LEGS. 

IF AN OFFENSIVE PENALTY OCCURS INSIDE THE FINAL TWO MINUTES OF THE GAME AND THE OFFENSE HAS NO TIMEOUTS THE CLOCK WILL RUN DOWN AN EXTRA 20 SECONDS. 

THE GAME CAN END ON A OFFENSIVE PENALTY,HOWEVER THE GAME CANNOT END ON A DEFENSIVE PENALTY. THE PENALTY WILL RESULT IN AN EXTRA DOWN AND YARDAGE. 

PENALTIES,   ( 5 YARD PENALTIES)      OFFSIDES, ILLEGAL MOTION ,ILLEGAL FORWARD PASS, OFFENSE PASS INTERFERENCE, BLOCKING OR RUNNING WITH BALL CARRIER, DELAY OF GAME,  DEFENSE  HOLDING ,ILLEGAL CONTACT, DEFENSE ILLEGAL FLAG PULL(,BEFORE RECEIVER HAS THE BALL)  DEFENSE ILLEGAL RUSH,FROM INSIDE THE 7-YARD MARK.

PENALTIES, (10 YARDS)   ROUGHING THE PASSER, UNSPORTSMANSHIP, 

SPOT FOULS, FLAG GUARDING, CHARGING, DEFENSE PASS INTERFERENCE, STRIPPING, ALL RESULT IN 10 YARD AND LOSS OF DOWN OR A FIRST DOWN DEPENDING ON OFF. OR DEF. PENALTIES. 

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